Aggregated: Henry Hatsworth’s outrageous bosses revealed

The following Article originated from www.dsfanboy.com and is directly quoted as follows (courtesy of JC Fletcher):

The latest screens and info of the bizarre, wonderful Henry Hatsworth in the Puzzling Adventure illustrate some of the interaction between the platforming on the top screen and the block puzzle game on the bottom. The newly-revealed “outrageous world-ending bosses” all have the ability to manipulate the puzzle screen in some way, making it harder for players to use puzzle pieces to power Henry up.

 

Its Not His Birthday!

It's Not His Birthday!

“Lady D” here sends spores down into the bottom screen that sprout vines and fix your blocks in place. Barrel-chested Lance Banson puts music-note blocks in the bottom screen that do … something (MTV Multiplayer was under embargo related to some gameplay details). The third boss — well, we don’t know what he does with the puzzles, but he’s an old guy in a wheelchair who is used as a melee weapon by his giant caretaker, which means he’s worth mentioning. 

Henry Hatsworth joins the comically overcrowded DS lineup inMarch!

Aggregated: Atlus officially announces Steal Princess

The following Article originated from www.dsfanboy.com and is directly quoted as follows (courtesy of JC Fletcher):

The ESRB totally ruined the surprise of Atlus’s North American release of Steal Princess, but the company has cleverly announced several more games since then in an effort to make us temporarily forget about Steal Princess. It worked — we were surprised again yesterday when they sent the press release out!

Steal Princess is a “puzzle platformer” developed by Climax, about a thief who is captured in an ancient palace and is forced to rescue a prince or be tried as a criminal. The palace is a labyrinth of more than 150 levels full of traps, platforming challenges, and, of course, demons. The game also features a level editor with online sharing!

Steal Princess is set for release on March 24, for $34.99. We won’t even be done with all our Atlus games from February by then!


Aggregated: Pole’s Big Adventure: Sega’s countdown to reveal 8-bit WiiWare title

The following article originated from www.joystiq.com and is directly quoted as follows (courtesy of Ross Miller):

Sega’s mysterious countdown still has about two days to go, but Japanese mag Famitsu has already spilled the beans on what the publisher is planning to reveal. Pole’s Big Adventure is a satire of the 8-bit platforming era, developed by Phantasy Star Universe producer Takao Miyoshi. According to IGN, there willl be over 100 hidden gags in the game. For example, eat enough mushroom powerups and your character will grow beyond the size of the screen.

No word on a stateside release yet, but it’s set to debut in Japan on February 3rd for 500 Wii points. Oh, and feel free to visit the countdown if you’re bored. The mushroom now makes noises. Awesome!

Aggregated: Two Tribes Touts Trial of Toki Tori Toys

The following Article originated from www.nintendowiifanboy.com and is directly quoted as follows:

This probably isn’t the Toki Tori-related news at which Two Tribes hinted last week, but it’s totally great for people who love a) Toki Tori, b) cuuuuuuute stuff, or any combination of the two. The developers have apparently desired the ability to produce toys of their WiiWare game’s title character, but have been unable to do so due to prohibitive cost.

Enter Shapeways, a company that uses a 3D printer to make figurines to order. The resulting Toki Tori model is perfect, aside from a lack of paint, of course. Now, with the experiment a success, Two Tribes’ Collin van Ginkel has solicited fans’ interest in owning one of these wonderful little birds. If you dream of having your very own Toki Tori, let them know! It would be, as far as we know, the first tie-in item for a WiiWare game since Mega Man 9s E-tank beverage.

Aggregated: de Sequel

The following Article originated from http://www.nintendowiifanboy.com and is directly quoted as follows:

Last year’s de Blob found a squishy, colorful place in all of our hearts and, more importantly, sold enough copies to make THQ keen on a sequel. Speaking to IGN, a representative for the publisher expressed pleasure at de Blob‘s performance worldwide, promising that we can “expect to see more of de Blobin the future.” We’ll hold you to that, THQ.

Something else of interest in IGN’s article: NPD data shows that de Blob sold 230,000 copies in North America between September 22 and the end of 2008, whereas Wario Land: Shake It! moved only 150,000 copies in the exact same period. de Blob isn’t just a third-party “core” success — it’s even outsold a rival title from Nintendo!

We Are Back – But Different!

If anyone’s still out there reading this news site, then great news – we’re back! Only, we’re not a ‘news site’ anymore in the sense that we actually report news in our own voice; we are now an aggregator and will keep this site alive by gathering platformer-game related news from other sites!

For the foreseeable future, all articles on this site will be quoted word-for-word from other gaming news sites.

When our schedules ease up, we’ll go back to reporting the news in our own voices, but until then – we’ll just search out platforming news so you don’t have to!

Thanks for sticking with us!

Going on a Hiatus

Incase you have not noticed, I have not been posting news updates within the last month. I should have made this post a long time ago but posting it late is better than never. This time of the year for me is very hectic between school and work. I am in my finals week and have been very busy. All of my free time has gone to playing games and making videos on Youtube. Yes I am now doing Youtube videos on a regular basis and find it extremely fun. I have just not had the time to browse the internet and make articles and news posts for Platformer Update like I once did. Rest assured Platformer Update is not going anywhere! I plan to be back to my regular updating routine for the site sometime in January, so stay tuned!

For those interested, here is a link to my Youtube channel, be sure to subscribe if you like it! I also have a review up for Little Big Planet and Mirror’s Edge!

Chase Down This New Platformer

There’s a new platforming game coming to a DS near you! The Chase stars chibi-styled Felix and Felicity who are rushing to meet up for a date. With the clock counting down and inclement weather slowing you down, you must draw the paths the pair will take for their romantic get-together.

The game is scheduled for a February release.

The game is said to play out like Kirby’s Canvas Curse and Yoshi’s Touch & Go.

Ah, Young Love!

Ah, Young Love!

Mirror’s Edge and Banjo Kazooie demos are now available

7-21-08-4

Before you mention it, yes I am a bit late on this news bit, however a certain LittleBigGame has taken all my free time away. Now available on XBLA and PSN is a demo for Mirror’s Edge, a first person platformer for the 360 and PS3. The demo gives you a tutorial level as well as the first stage from the game. From what I played it is just how I imagined it, a great new game that tries something new and succedes, it’s good to take risks!

Next Up this week is a demo for Banjo Kazooie Nuts and Bolts on the XBLA. This demo is huge, you basicaly have the entire first world to play around it spanning multiple levels. From what I have played, it looks amazing and certainly feels like the classic Banjo we love, except with vehicles…alot of them. Infact I am still trying to decide if I like the vehicles yet and that is something I will likely have to decide come the games release this month.

Review – Castlevania: Order of Ecclesia (DS)


Developer/Publisher: Konami
Year: 2008
Fun Fact: the 10th Castlevania game released this decade (I think)

There’s been a handheld Castlevania game every single year since 2001 (counting the GBA port of the original NES game) but Order of Ecclesia is the BEST, which is quite an accomplishment given the extremely high regard and ratings the other releases have received. The latest release, starring fair, amnesiac maiden Shonoa, takes some of the strongest elements of past Castlevania games and combines them into an airtight new game.

Introduced in Ecclesia is a world map, breaking somewhat from the strict Metroidvania setup of most of Castlevania outings since 1997. The world map works more or less like you’d expect allowing the player to move freely from one area to another. The areas are unveiled over the course of the game and provide a wide variety. Some areas are basically straightforward action levels similar to what one might expect from pre-1997 Castlevanias. Others require more exploration and treasure-hunting. In other words, if you love the Metroidvania playing style, it’s still here, but it’s not the exclusive design idea.

The game features all of the RPG elements of recent Castlevanias, as well as side quests that seem somewhat Zelda-ish, as in inane little errands performed by request. Some of these side jaunts will reward the player with useful items, while some seem less worthwhile. Magic Points are included and every single offensive maneuver uses some of them but, thankfully, they auto-replenish. The items that use most of the magic are ‘glyphs’ aka weapons. Glyphs are somewhat similar to previous Castlevania ideas in that many of them are dropped by enemies and provide some new ability. The glyphs are equipped just like weapons and used in the same manner. Various glyphs can be combined for abilities and especially strong attacks. Some can also affect performance and status – my favorite allows Shonoa to move at seriously fast speeds.

Unlike most of the Koji Igarashi-produced Castlevania titles, Ecclesia is actually difficult! I died many, many times at the hands of bosses, especially. In fact, it was equipment that got me through the final boss fights more than my stats. Along with the surprisingly high difficulty level is a surprisingly high-quality story. It’s not epic but it makes some sense and offers something more than the ‘some jerk wants to resurrect Dracula’ line.

Grade: A+
Conclusion: Get it!

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