Review – Mega Man: Dr. Wily’s Revenge (Game Boy)


Developer/Publisher: Capcom
Year: 1990
Fun Fact: the title screen just says “Mega Man” – nothing about “Wily’s Revenge”

Whether or not you like this game is going to depend on several things. Are you a fan of the classic Mega Man series? Do you like it when an NES series goes all Game Boy on you and plays just its big brothers? Finally, do you like your games to be unapologetically tough (sometimes even cheap) ? If you answered yes to these questions, you’ll love this little adventure. Continue reading

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Wario Land: Shake It! is looking great

Platformer fans must be happy to see a rivival of a great series, and better yet it is going to retain a traditional 2D gameplay style along with hand drawn graphics. Sure the game will have plenty on remote shaking action, if that wasn’t apparent from the title already, but since it is being made exclusive to the Wii by Nintendo I have a feeling it will turn out just fine. Wario Land: Shake It! is currently set to be released September 29th in the US. For some screen shots check out the high-res gallery over at Jeux-France.com

 

 

 

 

 

Mega Man 9 gets the downloadable treatment

According to the latest Nintendo Power magazine Mega Man 9 will be appearing on Nintendo Wii’s WiiWare service. The game is to maintain the traditional two-dimentional and retro graphics from the NES games (a step backwards from MM8, very unexpected!). Games of the future are moving faster and faster toward downloadable and doing away with retail packaging, when a series like Mega Man that has spawned the most games in a series (according to Guiness Records) makes a shift to Downloadable content, you know this is the future for gaming.

Prince of Persia coming to DS, gets a new look in the process

While a new Prince of Persia is coming to consoles following an upgraded cel shaded look and is geared more towards its action than platforming, a new Price of Persia game has been announed for DS titled Prince of Persia: The Fallen King. Ubisoft says it features unique controls as well as a new playable ally named Magus who will focus more on magic to help solve puzzles. A new side scrolling PoP game is good news, lets just hope these magic elements and new “kid-friendly” look don’t distract from the near miss jumps and difficulty this classic series is known for. Look for the release Holiday 2008.

Capcom registers Mega Man 9 for multiplatform

Under the Office of Film and Literature Classification (the Australian ESRB) Capcom has registered the name ‘Mega Man 9’. Great news for fans of the classic series, as it is without an X, ZX, Battle Network, Kart Racing, Capcom has finaly decided to go back to its numeral roots. The last game in the “classic” series was Mega Man 8 (if you do not count remakes) on the PS1. While there is a good chance the game will make its way to XBLA or PSN, heres hoping we see a 2D (or atleast saide scrolling in some way) Mega Man game without any kinda twists like turning into werewolves.

Review – Prince of Persia Classic (Xbox 360)

Developer: Gameloft
Publisher: Ubisoft
Year: 2007
Fun fact: available as a download through Xbox Live Arcade

I have an admission: I have not played the original Prince of Persia, at least not past the first couple of levels.  I just couldn’t get past those awkward controls and unforgiving animations.  It frustrated me to no end that the Prince can’t jump in the middle of a diving roll, even though a person wouldn’t be able to in real life.  Everything seemed too exact, too picky.  Enter Prince of Persia Classic, an Xbox Live Arcade release that’s 75% oldschool and 25% new – a potential bridge title for clueless gamers like me.

Classic is based closely on the original game.  The levels designs and objectives are all the same.  There is a slight difference in the controls with some slight tweaking to make them more forgivng and a couple of minor new moves thrown in.  The graphics have been given a complete overhaul with all of the main characters – the Prince, the Princess, and Jaffar – using the character designs from the 2003 release, Prince of Persia: Sands of Time, the only other Prince game that I happen to have played through.  These minor changes have a major effect.  As someone that really enjoyed Sands I felt pulled in by the familiar elements.

In spite of the changes, this is still a game that requires patience in the form of re-attempting certain sections many times over.  Just as in the orinal, you’re dealing with a 1 hour total time limit.  Don’t worry, though, after a couple of levels you’re allowed to save your progress.  In the end I had way more time than I needed, so I’d say you shouldn’t sweat the time limit.  Even if you have a terrible time on a particular level, the game allows you to revisit each level to improve your time and score. 

You may surprise yourself by beating some levels, even later ones, on your first or 2nd try.  That’s one of the strenghts of this game – there isn’t an artifical accelerating difficulty curve.  Rather, each new level is a mystery sometimes requiring exploration and logical thought and sometimes requiring a quick brawl.  There are many one-time events and surprises, very impressive for a game desgned in 1989. 

I’m not terribly experienced with Xbox 360 at th moment but so far this is the most enjoyable game I’ve played for the system (sorry, Gears of War).  Perhaps the most impressive achievement of Prince of Persia Classic is that I now have a strong desire to play through the original Prince of Persia, a game I thought I hated.

Grade: A
Personal conclusion: well worth $10 to download

Review – Shaman King: Master of Spirits (Game Boy Advance)


Developer: KCE Japan
Publisher: Konami
Year: 2004
Fun fact: Uses the GBA Castlevania engine

Yes, you read the fun fact correctly, this game uses the engine created for Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow, and yes, it does play quite a bit like them.  If you’re a fan of Konami’s long-runnin, vampire-hunting series, then you may be interested in Shaman King. Continue reading