LittleBig Boxarts

We now have the official LittleBigPlanet boxarts on hand. See below. The top is for the U.S. cover. The bottom is for the U.K. cover.

US Cover: kotaku

UK Cover: ThreeSpeech

A New Level Mushrooms

IGN had a chance to play through another level of Mushroom Men at PAX 2008. Here’s their write-up:

Gamecock cooked up a new area in Mushroom Men to show off at the Penny Arcade Expo 2008. The sequence was the first time we got to see the Amanitas, the evil mushroom fellows. During our play session, we had to destroy the local Amanitas, go for a hot air balloon ride, travel up a tower, and fight a giant rat boss.

The level began in a room that resembled a bathroom, but there was a lot of steampunkish equipment attached to the walls. Of course, the Mushroom Men are tiny, so all of the game areas are man made environments that appear gigantic. Along with the Amanitas, we also saw new enemies like cockroaches and flies inhabiting the room. There was also new scav, such as opossum teeth.

The Amanitas wielded screws as clubs. Although they dwarfed our hero, they could be dismantled with two shakes of the remote.

Mushrooms prefer low light environments.

Once we took care of the requisite amount of bad guys, a mushroom called Il Capatino came to pick us up in a child’s inflatable tube, complete with a little hippo head. The game then switched to a 2D perspective as we scaled a spiraling tower. During these 2D sequences, the controls switch to digital, two-direction movement. The analog stick can be a little cumbersome at these times. As we made our way up the tower, certain areas of the floor would drop out from under us. Cap gliding allowed us to reach the top safely.

The rat boss awaited us atop the tower. He charges at our hero and whips with his tale. Luckily, there are acorns around. The Mushroom Man can use his psi-powers to lift the acorns and toss them at the rat.

Mushroom Men looks better each time we see it. Look for it later this year.

Prepare To Share Across Our LittleBigPlanet

A LittleBigPlanet producer mistakenly stated yesterday that sharing user-created content would be region-locked. This caused some panic and anger from fans. Rest easy, the producer slipped up and today Sony moved in to clear up the mess, assuring us all user-created content would be accessible to anyone, despite their region.

Hi all, as many of you may have heard already in an interview at Leipzig the senior producer for LittleBigPlanet announced that the game is region locked. This is in fact not the case, and all shared levels in the game will be available worldwide. The confusion arose out of regional differences in how moderation will work as there are different legal rules each region have to play by, and at one point this looked like it may require the game to be independent in each region – however this has been worked around and there will only be one region for the game…. a LittleBigRegion.

Apologies for any confusion over this issue, however I’m pretty sure you’re happy with the result.

Phew!

Pre-ordering Banjo Kazooie: Nuts & Bolts gets you the original for free on XBLA

Not only will BK: Nuts and Bolts only be $40 (confirmed by pre-orders) but if you pre-order the game at participating retailers (most likely places like Gamestop, Best Buy, etc) you will get a free voucher code to download the original Banjo Kazooie on XBLA . Since the code will be able to be used the day Nuts and Bolts comes out, this will give you access to download the original about 2 weeks before it is officialy released for download on XBLA. Sounds like a really great deal to me, I just hope I don’t find myself playing the original more than Nuts and Bolts simply because it is said that certain events that you complete in N&B opens up brand new never before seen content on the original Banjo Kazooie, nice!

Prince of Persia gameplay footage will make you drool

You know a game will be good when you feel like you know the characters after only spending less than 7 minutes with them, as well as falling in love with the graphics and art style and don’t get me started on the awesome platforming elements. Check out the gameplay footage for yourself and see why you will want to own this game on either PS3 or Xbox 360 later this year.

A Second, More Informative Hatsworth Preview

Henry Hatsworth In The Puzzling Adventure keeps getting more and more love. This time by MTV Multiplayer where previewer Patrick Klepek gushes:

…it’s one of the most creative uses of the DS hardware that I’ve seen. …  May Be My Most Anticipated DS Game Ever… I want more nooooooow. …

Yowzas! We also now understand how the puzzles on the bootm screen are related to the traditional platforming on top.

Essentially, when you defeat an enemy up top, it becomes part of the puzzle below. You must clear them off the grid before they reach the top again, or else they re-enter the platforming section.

Yikes!

Read the whole preview here.

Jolly Good Fun!

Jolly Good Fun!

Hatsworth Worth It?

Joystiq had the opportunity to test out Henry Hatsworth, an upcoming platformer/puzzler hybrid for the Nintendo DS.

Hatsworth has a lot going on. While we think the puzzle-platform combination could excel, much of the game will rely on its developers tuning difficulty and challenge. At times, the puzzle and the platforming felt easy, but that might have been because we started on an early level. And with so much to keep track of at once, we could see how the game could become frustrating and confusing.

EA and its Tiburon designers have tapped into a lot of potential we hope Hatsworth can achieve.

Read the full preview by clicking here.

That's Hat!

That's Hat