Aggregated: Pole’s Big Adventure: Sega’s countdown to reveal 8-bit WiiWare title

The following article originated from www.joystiq.com and is directly quoted as follows (courtesy of Ross Miller):

Sega’s mysterious countdown still has about two days to go, but Japanese mag Famitsu has already spilled the beans on what the publisher is planning to reveal. Pole’s Big Adventure is a satire of the 8-bit platforming era, developed by Phantasy Star Universe producer Takao Miyoshi. According to IGN, there willl be over 100 hidden gags in the game. For example, eat enough mushroom powerups and your character will grow beyond the size of the screen.

No word on a stateside release yet, but it’s set to debut in Japan on February 3rd for 500 Wii points. Oh, and feel free to visit the countdown if you’re bored. The mushroom now makes noises. Awesome!

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Aggregated: de Sequel

The following Article originated from http://www.nintendowiifanboy.com and is directly quoted as follows:

Last year’s de Blob found a squishy, colorful place in all of our hearts and, more importantly, sold enough copies to make THQ keen on a sequel. Speaking to IGN, a representative for the publisher expressed pleasure at de Blob‘s performance worldwide, promising that we can “expect to see more of de Blobin the future.” We’ll hold you to that, THQ.

Something else of interest in IGN’s article: NPD data shows that de Blob sold 230,000 copies in North America between September 22 and the end of 2008, whereas Wario Land: Shake It! moved only 150,000 copies in the exact same period. de Blob isn’t just a third-party “core” success — it’s even outsold a rival title from Nintendo!

Heck No! Keep The Cat We Know!

First, the good news: sounds like that Klonoa re-make for the Nintendo Wii will be coming stateside.

The bad news? Our favorite floppy-eared cat-like creature may be re-modeled as a bat. Yes, a bat. This isn’t your typical character re-design. It’s an overhaul. A new character.

Now, it’s not for sure…yet. How do we know it’s even possible?

Namco Bandai has sent out surveys (according to GoNintendo’s RMC) that ask questions about the game. Among them is, you guessed it, the question on whether or not Klonoa should be re-invented as a bat.

Love it or hate it?

Love it or hate it?

What do you think?

Developing…

Review – Metroid Prime Hunters (DS)

Developer: Nintendo Software Technology Corporation
Publisher: Nintendo
Year: 2006
Fun fact: from the developers of the platformers Bionic Commando: Elite Forces (GBC) and Mario vs. Donkey Kong (GBA).

All right, here’s the same disclaimer I provided when I reviewed Metroid Prime 2: perhaps Metroid Prime Hunters isn’t truly a platformer but it descends from a fine platforming dynasty and there’s definitely a lot of platforming going on. With that out of the way, it should be noted that Hunters is much more of a platformer than the other Prime entries. In fact, it has one classic platformer element that, if memory serves, has never been in another Metroid game: bottomless pits that instantly kill you!

If you expect Hunters to be somewhat dumbed down compared to the other Prime entries, give yourself a cookie. The exploration elements are much simpler (I figured most of them out for myself for a change). The total explorable area in the game is much smaller than in other games in the series. Additionally, the game is basically level-based and there is a low variety of bosses.

Fortunately, it turns out that sometimes being dumb ain’t so bad. Really, does every Metroid installment have to be the same? The level-based aspect is actually a refreshing change. The main negative aspect of this feature is that there’s definitely a formula in EACH level that goes like this: wander around, fight a rival bounty hunter, find three artifacts that activate a boss portal, fight a boss, and then race back to your ship under tight time constraints. There are really only two boss types between the levels, meaning you repeatedly fight a variation of a spinning pillar and a tentacled eyeball.

In spite of the formulaity, there is a lot to enjoy in the action-heavy design. Unlike many claims, the game is NOT merely a first person shooter in a Metroid setting – there are still many puzzles to unravel and atmospheric areas that don’t have any enemies at all. Speaking of atmosphere, it’s just what you’d hope for in a Metroid adventure. The graphics and audio are great and in line with the template established by the GameCube Prime games.

Finally, the controls – you use the d-pad or buttons to move side-to-side or back-and-forth, a shoulder button to fire, and the stylus to do everything else, at least in the standard control setup. This is somewhat awkward as you basically have to hold the DS unit with one hand and constantly use the stylus with the other. I got used to it fairly quickly but during long play stretches I felt mild annoyance in my hands.

Play the GameCube Metroid Primes first and then check out this high-quality diversion for a different take.

Grade: B+
Personal conclusion: Who knew Samus had rival bounty hunters?

Review – Wario Land Shake It! (Wii)


Developer: Good Feel
Publisher: Nintendo
Year: 2008
Fun Fact: the 8th platformer/action game starring Wario (or 10th if you count Super Mario 64 DS and Yoshi’s Island DS).

Sometimes people grow up with a video game franchise and they defend it no matter how crappy the series becomes. Other people grow up with a series and overreact to any slip in quality. When it comes to the Wario Land series, I might fall into the latter group. I just could not get into Wario Land Shake It!. Unlike the wretched Wario: Master of Disguise, there aren’t any glaring mistakes but the level design can certainly be described as uninspired. Many of the situations and layouts reminded me of other games. For whatever reason, the original Yoshi’s Island often sprung to mind but always in a negative contrast sort of way. Continue reading

Review: Super Paper Mario (Wii)

Super Paper Mario is a cross between the RPG and side-scrolling platformer genres. When you kill enemies, you gain experience, this enhances this games play back quality. As gaining levels is vital when you need to kill a boss.

You start off as Mario, princess Peach is captured, surprise surprise, so Mario goes to save her from Bowser. The kidnapping wasn’t Bowsers doing, it is then revealed that Count Bleck, a sorcerer who wields an ancient, prophetical tome called the Dark Prognosticus kidnapped her..   Continue reading

Sonic and the Black Knight TGS 08 Trailer

The results? it actually looks pretty damn good! Of course the trailer is garnished with all kinds of flashy visuals that cut in and out of the actual game play, but what is shown looks pretty damn awesome. Some the camera angles are of the “Secret Rings” style (overly dramatic at times) but the speed is still there and combat this time around seems very fast paced and not slow as many originally predicted as soon as they heard Sonic would be weilding a sword.

The mood is also decidedly darker, just by checking out the (we can only assume) Black Knight shown in the trailer, it really seems like the game steps outside of what Sonic fans are typically used to and instead throws him into an entirely different game.