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IGN had a chance to speak with Blue Tongue Studios, creators of de Blob to discuss its length, difficulty and the IP’s future.

But what of gameplay length? Is there enough in place to keep the hardcore crowd satisfied? “I would say that you shouldn’t be worried. We have played the game more than anybody on the planet and we still enjoy playing it,” said Hagger. “There is still lots and lots of stuff to find. The music never becomes boring. And you can play any music track on any of the different levels. There’s just such an incredible amount of variety in the game that you really just keep being drawn back to it.” Okay, but we want a tangible gameplay hour estimate. What does Hagger offer? “If you’re extremely hardcore, you might be able to play the game through in eight or nine hours. But if you’re more a contemplative, laid-back, relaxed kind of person, I think you’ll find that you’ll be playing the game for quite a long time”.

To read all of the questions answered click here.

Splattering A Wii Near You!

de Blob: Splattering A Wii Near You!


Bring color back to your world with ‘de Blob’ on Wii

de Blobis a platformer for the Wii being developed by Blue Tongue, blending action and puzzle elements, allows players to explore and liberate an alien city from the evil, monochromatic I.N.K.T. Corporation that has taken over the city and outlawed all color and fun from daily life. Playing as de Blob, you will embark on a quest to re-animate the city of Chroma, and bring spunk and character back to the oppressed, by splattering buildings, landmarks, and citizens with color.

Graphically de Blob works very well on the Wii, utilizing a simplistic yet highly stylized art direction which is similar to that of Zelda Wind Waker for Gamecube. Controls use both the nunchuck and remote as direct movement is done with the analog stick and jumping along with attack stomps are done with a flick of the remote. Jumping is used to also do combos from one building or platform to the next, as points are a big factor in this as well with combos. Something else very notable is the games soundtrack, a very jazzy up tempo sound to it which definitely adds to the style.

A unique gameplay element is the ability to mix colors by rolling over “paint bots” to create different hues and thus make different areas available. With a press of the button the game lets you see a overview of all the nearby missions and objectives, which is always welcome in any game. The game is definitely shaping up to be a great platformer with some unique and new ideas to bring to the genre. Look for this one sometime in September 2008.