Reminder: Today is a huge day for platforming!

Just in case you have been living under a rock, here is what is being released today for platformer fans:

I myself am very much looking forward to de Blob, as according to the reviews it is shaping up to be one of the best Wii games out there. If you read just one review for de Blob, make sure it is the IGN one as it is actually very informative and well written. Wario Land is also getting some nice critical acclaim, and Kirby is a for sure buy for fans of the pink puff ball as many regard this entry in the series to be the very best one. To top it all off Mega Man 9 hits the Wii’s Virtual Console a bit earlier than its 360 and PS3 counterparts for 1,000 Wii points, I myself am waiting for the HD 360 version. Vectorman also makes it’s was onto the VC, experience one of the best technically impressive platformers the Genesis has to offer.


de Blob “would have Miyamoto bowing in respect” with it’s first perfect review.

The September issue of Australia’s Ultimate Nintendo magazine features the “world’s first review” of THQ’s upcoming Wii platformer de Blob. The game scored a perfect 10/10 score, with this pretty lofty quote: “would have Mr. Miyamoto bowing in awed respect.”

IGN posted a detailed hands-on preview of the game’s first six worlds and overall they also seem to really enjoy what de Blob has going for it as well:

“Now that we’ve bested all six worlds, we think Wii fans have an innovative platforming winner.

“You control a gelatinous ball able to spray a monochromatic world with different colors of paint. It’s a quirky game that reminds us of titles like Katamari Damacy, except that developer Blue Tongue has infused the experience with untypical polish, a fact that distinguishes the project as something that seems to take advantage of the Wii hardware and not just its controller.

“This sparkling attention to detail is present from the moment the game boots, as the gorgeous interface is preceded by a crisp pre-rendered cinematic that shows the invasion of Chroma City by the INKT Corporation, led by Comrade Black and his minion of INKY soldiers. Too often we see muddy, artifact-laced cut-scenes on Wii — a sign that developers couldn’t even be bothered to correctly compress a movie for the platform. Not so here, as all of the dozen or so cinematics we’ve seen so far not only look good, but feature excellent choreography and great comedy.”

de Blob is scheduled for a Sept. 22 release in North America.

Source: Infendo

de Preview

IGN had a chance to speak with Blue Tongue Studios, creators of de Blob to discuss its length, difficulty and the IP’s future.

But what of gameplay length? Is there enough in place to keep the hardcore crowd satisfied? “I would say that you shouldn’t be worried. We have played the game more than anybody on the planet and we still enjoy playing it,” said Hagger. “There is still lots and lots of stuff to find. The music never becomes boring. And you can play any music track on any of the different levels. There’s just such an incredible amount of variety in the game that you really just keep being drawn back to it.” Okay, but we want a tangible gameplay hour estimate. What does Hagger offer? “If you’re extremely hardcore, you might be able to play the game through in eight or nine hours. But if you’re more a contemplative, laid-back, relaxed kind of person, I think you’ll find that you’ll be playing the game for quite a long time”.

To read all of the questions answered click here.

Splattering A Wii Near You!

de Blob: Splattering A Wii Near You!

Blobby Baddies

IGN has posted images of various enemies and antagonists you’ll meet along the way in your de Blob adventures.

Click on over to IGN to check them out!

Inked, loaded and ready to go!
Inked, loaded and ready to go!

Gamespot & IGN get their hands dirty with ‘de Blob’ hands-on

Gamespot and IGN recently got a hands-on with the upcoming platformer for Wii ‘de Blob’ in which you bring color back to your monochrome city by painting it with none other than your very own character called ‘Blob’. They got to spend some time playing 4 different levels that the game has to offer. Here is a quote from the Gamespot article:

 De Blob is a game that should give players a lot to do. And while a lot of games can tout that ability, de Blob does it with such vibrant style that it instantly becomes a game every Wii owner should have on their radar.

de Blob is set to release on September 22nd in the US. To read the Gamespot article click here. To read the IGN article click here.

Bring color back to your world with ‘de Blob’ on Wii

de Blobis a platformer for the Wii being developed by Blue Tongue, blending action and puzzle elements, allows players to explore and liberate an alien city from the evil, monochromatic I.N.K.T. Corporation that has taken over the city and outlawed all color and fun from daily life. Playing as de Blob, you will embark on a quest to re-animate the city of Chroma, and bring spunk and character back to the oppressed, by splattering buildings, landmarks, and citizens with color.

Graphically de Blob works very well on the Wii, utilizing a simplistic yet highly stylized art direction which is similar to that of Zelda Wind Waker for Gamecube. Controls use both the nunchuck and remote as direct movement is done with the analog stick and jumping along with attack stomps are done with a flick of the remote. Jumping is used to also do combos from one building or platform to the next, as points are a big factor in this as well with combos. Something else very notable is the games soundtrack, a very jazzy up tempo sound to it which definitely adds to the style.

A unique gameplay element is the ability to mix colors by rolling over “paint bots” to create different hues and thus make different areas available. With a press of the button the game lets you see a overview of all the nearby missions and objectives, which is always welcome in any game. The game is definitely shaping up to be a great platformer with some unique and new ideas to bring to the genre. Look for this one sometime in September 2008.