Aggregated: Henry Hatsworth’s outrageous bosses revealed

The following Article originated from www.dsfanboy.com and is directly quoted as follows (courtesy of JC Fletcher):

The latest screens and info of the bizarre, wonderful Henry Hatsworth in the Puzzling Adventure illustrate some of the interaction between the platforming on the top screen and the block puzzle game on the bottom. The newly-revealed “outrageous world-ending bosses” all have the ability to manipulate the puzzle screen in some way, making it harder for players to use puzzle pieces to power Henry up.

 

Its Not His Birthday!

It's Not His Birthday!

“Lady D” here sends spores down into the bottom screen that sprout vines and fix your blocks in place. Barrel-chested Lance Banson puts music-note blocks in the bottom screen that do … something (MTV Multiplayer was under embargo related to some gameplay details). The third boss — well, we don’t know what he does with the puzzles, but he’s an old guy in a wheelchair who is used as a melee weapon by his giant caretaker, which means he’s worth mentioning

Henry Hatsworth joins the comically overcrowded DS lineup inMarch!

Review – Castlevania: Order of Ecclesia (DS)


Developer/Publisher: Konami
Year: 2008
Fun Fact: the 10th Castlevania game released this decade (I think)

There’s been a handheld Castlevania game every single year since 2001 (counting the GBA port of the original NES game) but Order of Ecclesia is the BEST, which is quite an accomplishment given the extremely high regard and ratings the other releases have received. The latest release, starring fair, amnesiac maiden Shonoa, takes some of the strongest elements of past Castlevania games and combines them into an airtight new game.

Introduced in Ecclesia is a world map, breaking somewhat from the strict Metroidvania setup of most of Castlevania outings since 1997. The world map works more or less like you’d expect allowing the player to move freely from one area to another. The areas are unveiled over the course of the game and provide a wide variety. Some areas are basically straightforward action levels similar to what one might expect from pre-1997 Castlevanias. Others require more exploration and treasure-hunting. In other words, if you love the Metroidvania playing style, it’s still here, but it’s not the exclusive design idea.

The game features all of the RPG elements of recent Castlevanias, as well as side quests that seem somewhat Zelda-ish, as in inane little errands performed by request. Some of these side jaunts will reward the player with useful items, while some seem less worthwhile. Magic Points are included and every single offensive maneuver uses some of them but, thankfully, they auto-replenish. The items that use most of the magic are ‘glyphs’ aka weapons. Glyphs are somewhat similar to previous Castlevania ideas in that many of them are dropped by enemies and provide some new ability. The glyphs are equipped just like weapons and used in the same manner. Various glyphs can be combined for abilities and especially strong attacks. Some can also affect performance and status – my favorite allows Shonoa to move at seriously fast speeds.

Unlike most of the Koji Igarashi-produced Castlevania titles, Ecclesia is actually difficult! I died many, many times at the hands of bosses, especially. In fact, it was equipment that got me through the final boss fights more than my stats. Along with the surprisingly high difficulty level is a surprisingly high-quality story. It’s not epic but it makes some sense and offers something more than the ‘some jerk wants to resurrect Dracula’ line.

Grade: A+
Conclusion: Get it!

Review – Metroid Prime Hunters (DS)

Developer: Nintendo Software Technology Corporation
Publisher: Nintendo
Year: 2006
Fun fact: from the developers of the platformers Bionic Commando: Elite Forces (GBC) and Mario vs. Donkey Kong (GBA).

All right, here’s the same disclaimer I provided when I reviewed Metroid Prime 2: perhaps Metroid Prime Hunters isn’t truly a platformer but it descends from a fine platforming dynasty and there’s definitely a lot of platforming going on. With that out of the way, it should be noted that Hunters is much more of a platformer than the other Prime entries. In fact, it has one classic platformer element that, if memory serves, has never been in another Metroid game: bottomless pits that instantly kill you!

If you expect Hunters to be somewhat dumbed down compared to the other Prime entries, give yourself a cookie. The exploration elements are much simpler (I figured most of them out for myself for a change). The total explorable area in the game is much smaller than in other games in the series. Additionally, the game is basically level-based and there is a low variety of bosses.

Fortunately, it turns out that sometimes being dumb ain’t so bad. Really, does every Metroid installment have to be the same? The level-based aspect is actually a refreshing change. The main negative aspect of this feature is that there’s definitely a formula in EACH level that goes like this: wander around, fight a rival bounty hunter, find three artifacts that activate a boss portal, fight a boss, and then race back to your ship under tight time constraints. There are really only two boss types between the levels, meaning you repeatedly fight a variation of a spinning pillar and a tentacled eyeball.

In spite of the formulaity, there is a lot to enjoy in the action-heavy design. Unlike many claims, the game is NOT merely a first person shooter in a Metroid setting – there are still many puzzles to unravel and atmospheric areas that don’t have any enemies at all. Speaking of atmosphere, it’s just what you’d hope for in a Metroid adventure. The graphics and audio are great and in line with the template established by the GameCube Prime games.

Finally, the controls – you use the d-pad or buttons to move side-to-side or back-and-forth, a shoulder button to fire, and the stylus to do everything else, at least in the standard control setup. This is somewhat awkward as you basically have to hold the DS unit with one hand and constantly use the stylus with the other. I got used to it fairly quickly but during long play stretches I felt mild annoyance in my hands.

Play the GameCube Metroid Primes first and then check out this high-quality diversion for a different take.

Grade: B+
Personal conclusion: Who knew Samus had rival bounty hunters?

A Second, More Informative Hatsworth Preview

Henry Hatsworth In The Puzzling Adventure keeps getting more and more love. This time by MTV Multiplayer where previewer Patrick Klepek gushes:

…it’s one of the most creative uses of the DS hardware that I’ve seen. …  May Be My Most Anticipated DS Game Ever… I want more nooooooow. …

Yowzas! We also now understand how the puzzles on the bootm screen are related to the traditional platforming on top.

Essentially, when you defeat an enemy up top, it becomes part of the puzzle below. You must clear them off the grid before they reach the top again, or else they re-enter the platforming section.

Yikes!

Read the whole preview here.

Jolly Good Fun!

Jolly Good Fun!

Hatsworth Worth It?

Joystiq had the opportunity to test out Henry Hatsworth, an upcoming platformer/puzzler hybrid for the Nintendo DS.

Hatsworth has a lot going on. While we think the puzzle-platform combination could excel, much of the game will rely on its developers tuning difficulty and challenge. At times, the puzzle and the platforming felt easy, but that might have been because we started on an early level. And with so much to keep track of at once, we could see how the game could become frustrating and confusing.

EA and its Tiburon designers have tapped into a lot of potential we hope Hatsworth can achieve.

Read the full preview by clicking here.

That's Hat!

That's Hat

N+ Is Almost Here!

N+ is a looks-simpler than it is platformer coming soon for the Nintendo DS.

Publisher Atari’s producer David Geudelekian elaborates on the game:

N+ has taken its amazing acrobatics and simple-but-fast gameplay and has clearly become a standout hit, winning top award recognition at this year’s E3. With an impressive set of new features including wireless multiplayer, downloadable content and over 200 levels exclusive to each version, gamers will be able to settle, once and for all, who is the greatest ninja.

After beginning its life as an online flash-game, N+ will be better than ever on the DS, adding co-op and multiplayer modes as well as a level creator. Your level creations can be shared over Wi-Fi.

SilverBirch’s unique platformer will be arriving stateside August 26th and if it wasn’t good enough already, the game will retail for just $19.99.

N+ Looks All Too Simple, But Don't Be Fooled!

N+ Looks All Too Simple