Review – Wario Land Shake It! (Wii)

Developer: Good Feel
Publisher: Nintendo
Year: 2008
Fun Fact: the 8th platformer/action game starring Wario (or 10th if you count Super Mario 64 DS and Yoshi’s Island DS).

Sometimes people grow up with a video game franchise and they defend it no matter how crappy the series becomes. Other people grow up with a series and overreact to any slip in quality. When it comes to the Wario Land series, I might fall into the latter group. I just could not get into Wario Land Shake It!. Unlike the wretched Wario: Master of Disguise, there aren’t any glaring mistakes but the level design can certainly be described as uninspired. Many of the situations and layouts reminded me of other games. For whatever reason, the original Yoshi’s Island often sprung to mind but always in a negative contrast sort of way. Continue reading


de Blob “would have Miyamoto bowing in respect” with it’s first perfect review.

The September issue of Australia’s Ultimate Nintendo magazine features the “world’s first review” of THQ’s upcoming Wii platformer de Blob. The game scored a perfect 10/10 score, with this pretty lofty quote: “would have Mr. Miyamoto bowing in awed respect.”

IGN posted a detailed hands-on preview of the game’s first six worlds and overall they also seem to really enjoy what de Blob has going for it as well:

“Now that we’ve bested all six worlds, we think Wii fans have an innovative platforming winner.

“You control a gelatinous ball able to spray a monochromatic world with different colors of paint. It’s a quirky game that reminds us of titles like Katamari Damacy, except that developer Blue Tongue has infused the experience with untypical polish, a fact that distinguishes the project as something that seems to take advantage of the Wii hardware and not just its controller.

“This sparkling attention to detail is present from the moment the game boots, as the gorgeous interface is preceded by a crisp pre-rendered cinematic that shows the invasion of Chroma City by the INKT Corporation, led by Comrade Black and his minion of INKY soldiers. Too often we see muddy, artifact-laced cut-scenes on Wii — a sign that developers couldn’t even be bothered to correctly compress a movie for the platform. Not so here, as all of the dozen or so cinematics we’ve seen so far not only look good, but feature excellent choreography and great comedy.”

de Blob is scheduled for a Sept. 22 release in North America.

Source: Infendo

Walk this SPRay

For those excited about upcoming platformer SPRay, there’s loads of new information and images for you!

From IGN:

This fall Tecmo will deliver an action platformer to the Wii that should be of interest to fans of Zelda-type adventures. SPRay stars a young prince who must use various liquids to solve puzzles and maneuver through a fantasy game world. We recently got our hands wet with the game here in the IGN office.

Read the article at this link.

See some new screens and concept arts here.

And check out some videos of the platforming segments here.

But IGN aren’t the only ones with news on the game. GameInformer has a preview for us, as well.

SPRay is one of those games that makes the little girl in me giggle – no matter how hard I might try to hold it in. A game built entirely around the concept of platforming through an environment with an arsenal of liquids will do that. There is something undeniably funny about coating an entire map in vomit.  Intrigued? Read on to find out more.

Read that whole preview here.

The game hits shelves October 28th. Will you be checking it out?

SPRay's Environments Look Diverse & Unique

SPRay's Environments Look Diverse & Unique

Right Down To The KORE

At long last, Snap Dragon Games has given us some updates on KORE, their action platformer coming to Wii. The once-in-line for Xbox title has been rebuilt for Wii and will feature the following:

  • 6 graphically distinct worlds
  • Dozens of different enemies and challenging boss fights
  • 3 unlockable minigames
  • Hollywood quality in-game movies and voice acting
  • Innovative gameplay “Designed for Wii”
  • Hilarious story and characters
  • Unique art style
  • Highly original and imaginative

Here is the first video of the game in motion:

Vodpod videos no longer available.

Click here and here for more videos.

Check out a gallery here.

KORE may be a port, but it looks pretty.

KORE may be a port, but it looks pretty.

de Preview

IGN had a chance to speak with Blue Tongue Studios, creators of de Blob to discuss its length, difficulty and the IP’s future.

But what of gameplay length? Is there enough in place to keep the hardcore crowd satisfied? “I would say that you shouldn’t be worried. We have played the game more than anybody on the planet and we still enjoy playing it,” said Hagger. “There is still lots and lots of stuff to find. The music never becomes boring. And you can play any music track on any of the different levels. There’s just such an incredible amount of variety in the game that you really just keep being drawn back to it.” Okay, but we want a tangible gameplay hour estimate. What does Hagger offer? “If you’re extremely hardcore, you might be able to play the game through in eight or nine hours. But if you’re more a contemplative, laid-back, relaxed kind of person, I think you’ll find that you’ll be playing the game for quite a long time”.

To read all of the questions answered click here.

Splattering A Wii Near You!

de Blob: Splattering A Wii Near You!

Braid: Not Coming To A Wii Near You

Jonathan Blow, creator of the puzzle platformer Braid, reveals that there’s no hope for a Wii version of the critically acclaimed game.

WiiWare is not going to happen for this game because the model is just not right – like, Braid is too big of a game to be downloadable on WiiWare and stored on someone’s Wii.

A lot of people think, oh, 3D is really complicated and is big, but 2D art – like all the bitmaps in Braid – takes a lot of space. The game is 144MB right now.

Unfortunately, the Wii storage issue strikes again! Nintendo has now claimed that a solution is top priority. Wii owners can only hope, because some good platformers are on the line!

Braid Will Be Noticeably Absent From The Wii

Braid Will Be Noticeably Absent From The Wii

Platformer Fans Bid Farewell…

There’s been a lot of reaction press concerning Eternity’s Child to say the least. Critics hate it, many fans love it – and one creator is devastated. After pouring heart and soul into his creation, Luc Bernard has decided that video games are not the best medium to convey his wonderful ideas.

A post on his blog revealed the news:

It’s been great, it’s been good, well maybe not great or good lol, trolls have won. 🙂

I thought the videogame industry was different, but no it’s actually harder and worse than any other one, I still wonder why people hate Dennis Dylack for no reason and Uwe Boll, I don’t think if people realize the psychological things it can do to people.

People love to hate for no reason, and well I’ve got enough problems in my personal life to do another game after Eternity’s Child.

He further enlightened through the WiiWare World comments section:

well I will be constantly updating Eternity’s Child on steam, and making sure the Wiiware one will be fun )

I want to make sure Eternity’s Child on Steam ends up a fantastic game with chapters updated all the time (probably having another update today, and Chapter 2 in September), and that the Wiiware one ends up a really good game )

But being independent and not employed by a company it makes someone’s situation very hard.

I do hope you guys will still enjoy Eternity’s Child on wiiware.
Being known as the guy who created “the worst game ever” just well kind of dug me in a very deep hole that is professionally hard to get out of. Even if that is just one person’s opinion, people remember more the negatives than the positives.

I am just not in a position right now at all to continue making games.

And I am also very lucky that Alten8 is still getting the Wiiware version out.

Take Care everyone )

Maybe his ideas were too unique for a video game business inundated with mindless shooters and endless RPGs. Maybe it wasn’t his ideas, but rather his programmers didn’t make the game functional enough. Either way, platformer fans are losing a man who promised them great things and gave them hope for an interesting future.

Hopefully, one day, Luc reconsiders. If the Wii version of Eternity’s Child is as good as they say it will be, I know we here at Platformer Update will be ready and eagerly waiting his return.