Braid: Not Coming To A Wii Near You

Jonathan Blow, creator of the puzzle platformer Braid, reveals that there’s no hope for a Wii version of the critically acclaimed game.

WiiWare is not going to happen for this game because the model is just not right – like, Braid is too big of a game to be downloadable on WiiWare and stored on someone’s Wii.

A lot of people think, oh, 3D is really complicated and is big, but 2D art – like all the bitmaps in Braid – takes a lot of space. The game is 144MB right now.

Unfortunately, the Wii storage issue strikes again! Nintendo has now claimed that a solution is top priority. Wii owners can only hope, because some good platformers are on the line!

Braid Will Be Noticeably Absent From The Wii

Braid Will Be Noticeably Absent From The Wii


Platformer Fans Bid Farewell…

There’s been a lot of reaction press concerning Eternity’s Child to say the least. Critics hate it, many fans love it – and one creator is devastated. After pouring heart and soul into his creation, Luc Bernard has decided that video games are not the best medium to convey his wonderful ideas.

A post on his blog revealed the news:

It’s been great, it’s been good, well maybe not great or good lol, trolls have won. 🙂

I thought the videogame industry was different, but no it’s actually harder and worse than any other one, I still wonder why people hate Dennis Dylack for no reason and Uwe Boll, I don’t think if people realize the psychological things it can do to people.

People love to hate for no reason, and well I’ve got enough problems in my personal life to do another game after Eternity’s Child.

He further enlightened through the WiiWare World comments section:

well I will be constantly updating Eternity’s Child on steam, and making sure the Wiiware one will be fun )

I want to make sure Eternity’s Child on Steam ends up a fantastic game with chapters updated all the time (probably having another update today, and Chapter 2 in September), and that the Wiiware one ends up a really good game )

But being independent and not employed by a company it makes someone’s situation very hard.

I do hope you guys will still enjoy Eternity’s Child on wiiware.
Being known as the guy who created “the worst game ever” just well kind of dug me in a very deep hole that is professionally hard to get out of. Even if that is just one person’s opinion, people remember more the negatives than the positives.

I am just not in a position right now at all to continue making games.

And I am also very lucky that Alten8 is still getting the Wiiware version out.

Take Care everyone )

Maybe his ideas were too unique for a video game business inundated with mindless shooters and endless RPGs. Maybe it wasn’t his ideas, but rather his programmers didn’t make the game functional enough. Either way, platformer fans are losing a man who promised them great things and gave them hope for an interesting future.

Hopefully, one day, Luc reconsiders. If the Wii version of Eternity’s Child is as good as they say it will be, I know we here at Platformer Update will be ready and eagerly waiting his return.

Eternity’s Child: The Lost Chapter

Before it was a WiiWare title, Eternity’s Child was being manufactured for mobile phones. Rather than just scrapping the project or vaulting it, creator Luc Bernard has made it available – for free – through the Eternity’s Child website! Sporting it’s wonderfully beautiful, hand drawn style graphics, there’s no reason not to check this title out!

Download Eternity’s Child: The Lost Chapter

LostWinds Almost Lost…For Real?

Frontier Developments front man David Braben spoke at the Developers Conference and admitted, through the normal channels, LostWinds wasn’t going to make it.

It’s a fantastic way of de-risking publishing. This is a game we probably wouldn’t have done through normal publishing channels. It was a very difficult game to work out who’s going to buy it, and so on. We just wrote this game for ourselves, and that’s one of the reasons why we enjoyed the process so much.

[The LostWinds idea] turned, over time, into a game idea – not fully formed. We thought the art style should come from somewhere that was naturally windy, and ideas like Tibet, the Incans and the Mayans came forward…those were compressed into a really natural look.

Design documents were prepared, discussed and criticised openly in a forum where criticism was expected – and then they gathered dust for a while, before Nintendo came to us with WiiWare.

Thank goodness for WiiWare! Without it, we never could have enjoyed the little gem that was LostWinds!

Eternity’s Child Previewed

WiiWare-World was sent a preview build of upcoming WiiWare platformer Eternity’s Child.

For the most part, the game plays out like a traditional platformer. Although running and jumping your way through the levels will take up the majority of your attention, you also have the ability to fire shots via a heart-shaped targeting icon that you can move around the screen using the Wii Remote. You’ll have to use these shots to take out the many enemies and obstacles that come your way early and often in the game. The final build of the game will include cooperative play, but this feature isn’t found in this particular build of the game we have so we haven’t got to try it out yet.

Your goal in each level is to locate the hidden diamonds and then reach the large skull at the end of the level. Sometimes this is fairly standard and involves nothing more than following the platforms to the end. However, in later levels, locating these diamonds, not to mention the end of the level, can become quite tricky. The levels also begin to take a more vertical direction later on in the game and also tend to feature a very maze-like intricacy. It’s this scavenger hunt-type quality that really adds some game play appeal once you reach these trickier levels. It’s safe to say that Eternity’s Child starts a little slow, but does pick up a bit once you get a few levels under your belt.

Click here to read the full preview.

Also, you may have heard that the game would not be coming to America, after all – only seeing release in Europe. This is no longer the case. Publisher Alten8 has now corrected earlier statements to the contrary and confirmed this WILL be coming stateside! However, we still do not know when.

Eternity's Child 2D Artwork Is Stunningly Beautiful

Eternity's Child 2D Artwork Is Stunningly Beautiful

Are you excited for this WiiWare release? Do you plan on checking it out? Let us know!

Toki Tori, a puzzle platformer coming for WiiWare launch

If you have not heard of Toki Tori you are not alone. The reason is because his last game was released on the Gameboy Color right towards the end of it’s lifespan before the release of the GBA, so it was only normal that the game got overlooked, I was one of them since I forgot about my GBC when the GBA came out, so I have all the more reason to anticipate this new game of his.

Toki Tori was originally released by Capcom in August of 2001 and developed by Two Tribes B.V., blending platforming elements into a puzzle game. The point of the game was to guide a chick through levels which needed careful planning and thinking to recover the eggs of his siblings, while also making use of different kinds of items and tools to help him out.

The WiiWare remake/sequel plans to stick with the original 2D levels with a newly upgraded 3D game design. Right now the game is aiming to be released when the WiiWare service launches on May 12th.





Use the power of the wind in the WiiWare game ‘LostWinds’

WiiWare’s future looks very bright indeed if it can pop out more unique titles such as ‘LostWinds’ being developed by Frontier Developments exclusively for the upcoming Wii download service WiiWare. It’s games like this that make me proud to be a gamer. The video below shows how the game will work, however let me break it down for you. You control the main character “Toku” with the nunchuck analog stick, and then you have the power of the wind at your disposal which is a sphere named Enril. You can use the wind by directing it with the Wii remote, this will help Toku get around as well as help solve environmental puzzles such as using the wind to blow water onto different seeds to grow them into plants to use at your disposal.

I am really impressed by the games art style, it is all very serene and calm supported by a mellow soundtrack, very relaxing indeed. Little subtle things like background objects moving due to the wind and water kicking up as the wind sways over water are all subtle but in the end make the difference between a good game and a great game. The game also seems to have sort of a “Kirby Canvas Curse” type feel to it as you help direct the character with the use of strokes, though it seems to be much less essential in LostWinds. Look for this title most likely later this year as downloadable only. In the mean time enjoy the very first video trailer: